Today I'm going to do a video on how to import Chuck into your game because Chuck's a little bit difficult
to do.
So if you didn't get it working.
I put Chuck complete in the resources, but you're still going to have to get your own sound and you're
going to have to save the animation under your account.
You have to use animation IDs under the game.
Creators account for them to work in the game.
It's just a Roblox thing they did.
So I'm going to click this download Chuck.
There we go.
We got Chuck complete right here.
I got a fresh world, nothing in it, and it's under an alt right.
So I have PC Baker 0000.
There is no Chuck stuff in here.
I'm going to go to Workspace.
I'm going to right click and insert from file.
And I have navigated to my downloads so I wouldn't have to mess around with it for the video.
Chuck Complete open.
There's Chuck.
Chuck's pretty far away from the base plate.
Let's move him a little closer.
All right, Now we're going to get, like, a zombie, see if we can kick him.
Let's go right here.
Zombie drooling zombie.
There's a drooling zombie.
Put them close to Chuck, so kick him.
Hit.
Okay.
Go ahead and close that.
Let's take a look at the output window.
Oh, look at that.
We're already getting an error for a sound.
All right.
So.
Well, for an asset ID.
Oh, yeah, it does say sound data.
I knew it was the sound, but it says it.
If we play this game, we're going to get two errors.
We're going to get one for the animation.
Also animation.
Bummer.
But you could see that the zombie went flying.
So everything is working.
You just got to get the animation for the kick and you got to get the sound.
Bam.
Let's do that.
All right.
We're going to turn this off.
I can close this and I'm going to go to my avatar.
I'm going to go to animation editor.
I'm going to click on Chuck.
Oh, and in Chuck, I got my anim saves.
So I saved off the anim, save for the kick.
Cool.
If you don't have it, these three dots load look for kick and we'll go to publish to Roblox.
And PC Baker 0000 does not have a chuck kick.
Let's make him Chuck kick.
We're going to do a submit.
We're going to get this ID right here.
Cool.
Close.
And I'm not really sure where I put that kick.
I bet it's under a move NPC.
Oh, there it is.
Kick animation.
Control V.
There we go.
Let's get the sound right.
I'm sure that's going to work.
We're going to test it all off.
I'll put the sound under the humanoid root part.
Kick sound.
Let's get a sound.
All right.
So we'll go to home.
Toolbox.
Audio and punches sound better than kick.
So I'm going to say punch.
Boom as a door sliding says punch.
That's pretty good.
There's a little bit of a lag there.
Yeah.
Let's go with two.
I like two.
All right, so I want this under the humanoid root part.
Click on that insert.
I'm just going to get the ID, do a control C on the punch under the sound ID.
And then I'm going to go to the sound ID for the kick sound control V.
There we go.
Then I can get rid of this punch.
If we play it.
There he is, a little bit different.
Let's close this.
Let's close this view output.
Clear that.
Play it.
There we go.
We got a sound.
We don't have any errors.
Oh, I couldn't even see the kick.
Kick is working.
I saw it on the zombie.
All right, so that's.
That should do it.
That should get you up and running.
If you have any more problems, let me know.
Whenever you're dealing with animations, I NPCs, you're always going to run into these things.
And then I probably once you get it working, I probably would not do a Roblox update on a world, right?
So now Roblox is saving off your games under the Roblox studio version that you created the game in.
So once you get things up and running, I would not update that game with a new version of Roblox Studio
unless you're still developing it.
And then you want the newest stuff.